terça-feira, 10 de junho de 2008
segunda-feira, 9 de junho de 2008
por vezes ha coisas que vemos, que parecem mesmo de filmes
construção militar inglesa de caracter defensivo, 2ª Guerra Mundial


para mais, ler aqui
construção militar inglesa de caracter defensivo, 2ª Guerra Mundial
para mais, ler aqui
sábado, 7 de junho de 2008
quinta-feira, 5 de junho de 2008
rock
na minha modesta opinião este é o melhor rock experimental/progressivo que se 'faz' actualmente
http://www.myspace.com/themarsvolta
Etiquetas:
mars volta
10 Ways to Get More Creative at Work
10 Ways to Get More Creative at Work
January 23, 2008
by Sharon Fisher
Think back to the last time you had an "aha" moment. Were you involved in a brainstorming session, or were you doing something entirely different—maybe driving or playing softball? Generating ideas and setting the stage for an innovative environment require strategies that are part art and part science. The art is about mindset—believing that you and your creative team have the talent to come up with valuable ideas and giving your brains time to think and discover. The science provides you with tools and techniques you can use to stimulate ideas. Here are 10 ways to incorporate the art and science of creativity into your environment:
1. Innovation isn't just for creative types. Involve everyone—even outsiders. We frequently ask the UPS man to stop in and share a quick idea. Invite customers, too.
2. John Cleese, of Monty Python fame, once gave this advice: "If you spot any colleagues engaging in unfamiliar activity such as wondering out loud or gazing thoughtfully into space, poke them with a sharp stick and accuse them of wasting time." Enough said.
3. Hang a giant piece of paper on your office door; at the top, write a question or issue that you need help with. Invite everyone to come by at their leisure to share thoughts and ideas.
4. Show a stand-up comedy video before every creative session. Laughter stimulates great thinking.
5. Keep magazines unrelated to your business in the office. Encourage your team to cut out pictures that relate to a project you're working on and make a collage.
6. "The amount a person uses his imagination is inversely proportional to the amount of punishment he will receive for using it." This anonymous quote says it all. Allow your team to get comfortable taking risks and support them for doing so. From small things like sharing personal anecdotes and wearing goofy hats, to physical challenges like trust falls and walking high ropes, seek activities that get people out of their comfort zones.
7. Hang an "If Only" board. Let people jot ideas, then use them to spark your imagination during the next creative session.
8. Have everyone choose a different hat, then participate in the creative session as if they were that person.
9. Trade environments. Going somewhere else to generate ideas—the park, a toy store or even someone else's conference room—will stimulate fresh thinking.
10. Encourage people to do something with their hands during the creative process. While playing with toys and doodling have been criticized as being "too simplistic," there's scientific evidence that 97% of the nerves in our hands are connected directly to our brains. Busy hands stimulate brain cells.
HOW June 2003
January 23, 2008
by Sharon Fisher
Think back to the last time you had an "aha" moment. Were you involved in a brainstorming session, or were you doing something entirely different—maybe driving or playing softball? Generating ideas and setting the stage for an innovative environment require strategies that are part art and part science. The art is about mindset—believing that you and your creative team have the talent to come up with valuable ideas and giving your brains time to think and discover. The science provides you with tools and techniques you can use to stimulate ideas. Here are 10 ways to incorporate the art and science of creativity into your environment:
1. Innovation isn't just for creative types. Involve everyone—even outsiders. We frequently ask the UPS man to stop in and share a quick idea. Invite customers, too.
2. John Cleese, of Monty Python fame, once gave this advice: "If you spot any colleagues engaging in unfamiliar activity such as wondering out loud or gazing thoughtfully into space, poke them with a sharp stick and accuse them of wasting time." Enough said.
3. Hang a giant piece of paper on your office door; at the top, write a question or issue that you need help with. Invite everyone to come by at their leisure to share thoughts and ideas.
4. Show a stand-up comedy video before every creative session. Laughter stimulates great thinking.
5. Keep magazines unrelated to your business in the office. Encourage your team to cut out pictures that relate to a project you're working on and make a collage.
6. "The amount a person uses his imagination is inversely proportional to the amount of punishment he will receive for using it." This anonymous quote says it all. Allow your team to get comfortable taking risks and support them for doing so. From small things like sharing personal anecdotes and wearing goofy hats, to physical challenges like trust falls and walking high ropes, seek activities that get people out of their comfort zones.
7. Hang an "If Only" board. Let people jot ideas, then use them to spark your imagination during the next creative session.
8. Have everyone choose a different hat, then participate in the creative session as if they were that person.
9. Trade environments. Going somewhere else to generate ideas—the park, a toy store or even someone else's conference room—will stimulate fresh thinking.
10. Encourage people to do something with their hands during the creative process. While playing with toys and doodling have been criticized as being "too simplistic," there's scientific evidence that 97% of the nerves in our hands are connected directly to our brains. Busy hands stimulate brain cells.
HOW June 2003
quarta-feira, 4 de junho de 2008
ler primeiro, desenhar depois.
já dizia o Luis Mendonça (GemeoLuis) que quando começamos um projecto deveríamos logo excluir todas aquelas ideias brilhantes e instantâneas que temos nesse instante.
Assim sendo deparo-me com imensos projectos tanto na Esad como no Esec, sem qualquer Materia. (chamo Materia a toda a pesquisa e conceito desenvolvido na fase inicial do projecto. é como o sumo da laranja)
e assim sendo, porque não ler isto primeiro?
ou então
"Asking him what good design really is seems like a good place to start. "Oh, that's a tough question," he groans. "The word design is everything and nothing. We think of design as not just the product's appearance, it's what the product is, how it works. The design and the product itself are inseparable.""
mais aqui.
Assim sendo deparo-me com imensos projectos tanto na Esad como no Esec, sem qualquer Materia. (chamo Materia a toda a pesquisa e conceito desenvolvido na fase inicial do projecto. é como o sumo da laranja)
e assim sendo, porque não ler isto primeiro?
ou então
"Asking him what good design really is seems like a good place to start. "Oh, that's a tough question," he groans. "The word design is everything and nothing. We think of design as not just the product's appearance, it's what the product is, how it works. The design and the product itself are inseparable.""
mais aqui.
Innovative Minds Don’t Think Alike
Bright Ideas
Innovative Minds Don’t Think Alike
“I HAVE a DVD remote control with 52 buttons on it, and every one of them is there because some engineer along the line knew how to use that button and believed I would want to use it, too,” Mr. Heath says. “People who design products are experts cursed by their knowledge, and they can’t imagine what it’s like to be as ignorant as the rest of us.”
...
To innovate, Mr. Heath says, you have to bring together people with a variety of skills. If those people can’t communicate clearly with one another, innovation gets bogged down in the abstract language of specialization and expertise. “It’s kind of like the ugly American tourist trying to get across an idea in another country by speaking English slowly and more loudly,” he says. “You’ve got to find the common connections.”
ler mais aqui
Innovative Minds Don’t Think Alike
“I HAVE a DVD remote control with 52 buttons on it, and every one of them is there because some engineer along the line knew how to use that button and believed I would want to use it, too,” Mr. Heath says. “People who design products are experts cursed by their knowledge, and they can’t imagine what it’s like to be as ignorant as the rest of us.”
...
To innovate, Mr. Heath says, you have to bring together people with a variety of skills. If those people can’t communicate clearly with one another, innovation gets bogged down in the abstract language of specialization and expertise. “It’s kind of like the ugly American tourist trying to get across an idea in another country by speaking English slowly and more loudly,” he says. “You’ve got to find the common connections.”
ler mais aqui
Portishead - Third
Portishead prove that even after a ten year gap between albums, they haven't lost any of their bitterness.
It’s been 11 years since Portishead released their first two albums. Back then the world was a dark, strange place. On Third, Portishead prove that the clouds still haven’t lifted and their world remains a brooding place inhabited by haunting noises and film noir soundtracks.
Radio doesn’t exist in this world, and the team of Geoff Barrow, Beth Gibbons and Adrian Utley who co-wrote all but two songs on the album, drift along on a plane of dreary aloofness sounding like no one else, sometimes not even sounding like themselves.
artigo de James Coates
ler mais aqui
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portishead third
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